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Normal Maps on 2D Environment Test

The goal of this project was to test how I could make normal maps and lighting work in a 2D game. Shader created in Unity and normals hand-drawn in GIMP.

This project uses a modified character controller from a Super Metroid demo by David Reyes, the tilesets are modified tiles from Super Metroid Metroid 1, Metroid: Zero Mission, Castlevania, Vampire Killer, and Castlevania: Rondo of Blood.

From top to bottom this is the albedo texture, the normal map, and the specular map.

From top to bottom this is the albedo texture, the normal map, and the specular map.